Thursday, June 16, 2022

Magic the Gathering Turn Considerations

 

MTG Turn Considerations

An oversimplification


Intro

MTG, or Magic the Gathering, is a trading card game dating back to 1993
(oddly enough, '93 is also the year of my birth!)

During a typical game of MTG,
each player takes turns "casting spells"

These spells are represented in a pre-assembled deck of cards

As the game progresses & more turns are taken,
spells get increasingly more powerful / impactful

Thus,
it can be loss-inducing to have a sub-optimal turn

Turn Importance

In a recent MTG tournament I played,
my games lasted approximately 10 ~ 15 turns each

But the writing can be on the wall as soon as turn 5

So if we assume an average of 10 turns per game,
a sub-optimal turn means you gave up 10% win-equity

Win-Equity, or WeQ

For want of a better term,
I will be using "win-equity",
or sometimes WeQ,
as a quick shorthand meaing a game action moving a player closer to a win

While a negative WeQ moves a player closer to a loss

Turn 0, a.k.a. T0

It may seem odd to a non-MTG player,
but we spell-slingers often make our most valuable decision in T0

During T0,
we must decide whether to keep the initial hand of 7 cards we drew
or instead shuffle those cards back & draw a new 7

Some opening hands do not provide many options for impending turns

These poor openers have a low WeQ

Other hands have a clear out-of-the-gate strategy

These optimal hands have a high WeQ

T1 : Turn 1

T1 is a player's first opportunity to cast a spell

But in order to cast the vast majority of MTG cards,
a player first needs to drop a "Land" card

Land cards provide the fuel / resource to cast spells
but the normal rules of MTG dictate that a player
may only drop 1 land per turn

(not to get too much in the weeds,
but there do exist cards that work-around this normal rule,
and any card-specific rule supersedes a normal rule)

That land the player chooses to drop on T1 will impact the entire game

There are 2 main approaches to the T1 land drop:

1) Drop an "un-tapped" land

2) Drop a "tapped" land

"Tapping" is a way to indicate that a land has been used for that turn

Hence if a player picks option (1) to drop an un-tapped land,
they create an opportunity to cast their first spell of the game

Some decks depend on this early start to gain leverage,
increasing their WeQ

Other decks require option (2)
in which the player drops a tapped land

But being tapped usually provides a benefit down the road

For instance,
a basic land card can only produce 1 of the 5 possible colors in MTG

(the 5 colors are : White, Blue, Black, Red, & Green)

However,
a tapped land may allow the player to choose between 2 of the 5 colors

Another common benefit of tapped lands would be gaining life

(each player starts a game with a set number of life points
and a player loses if their life points hit 0)

Oh but wait!

The complicated forethought does not end there

Suppose a player has a deck that uses 2 different colors

In their opening hand,
there is a card that would require 1 of each of those 2 colors
in order to be cast during T2

Then the player must ensure to drop the lands during T1 & T2
that would produce both of those colors

T2 : Turn 2 & Beyond!

When a player reaches T2,
they have many, many options to pick from

Which land to drop ...
Which spell to cast ...
Or perhaps sit back,
relax,
and wait to react to their opponents actions

That complexity means that an oversimplified guide
(such as this one)
cannot go into enough detail to provide much value

The value I am hoping to convey is
to consider how each turn influences all the turns that follow

So execute each & every turn wisely
as to not give away too much WeQ!

Saturday, June 11, 2022

Guns are like . . . Motor Vehicles

 

Guns are like . . . Motor Vehicles

A simile


Utility

I'd hope we can all see how both motor vehicles (MV) & guns carry some utility

MV's are obvious: transportation

Whether that is the transportation of you, other humans, or the s*** we buy

Guns are less obvious

Guns may be used for sport or for those who enjoy the taste of hunted animals,

guns are one of the most efficient ways to hunt deer, rabbits, etc

Responsibility

Both MV's & guns demand a sense of responsibility from their users

This responsibility stems from how both harness a lethal potential

This lethality can be either for the user or against another victim

Tragically,
it is too common in the 21st century that this responsibility is neglected

Whether a gun that is improperly stored

Or a drunk that grips a wheel

Usability

Another oddly comparable fact is that a MV & a gun are dependent

Guns depend upon ammunition

MV's depend on a fuel source, typically gasoline or electricity

"2nd Amendment"

To any 2A-advocates reading this,
my target audience extends far beyond the US of A's borders

License v. Permit

When I turned 16 years old,
I eagerly sought first my driver's learner's permit
& then after the requisite 6 months,
my full driver's license

I have never completed a hunter's safety course
Nor any type of permit for the 2 firearms that I legally own
(praise be to the great state of PA!)

The difference:
I have used both ~ certainly 1 far more frequently than the other
(as a hint, there was 1 year I topped over 30,000 miles driven)

According to this article,
an estimated 38,680 US citizens passed in MV crashes in 2020

From glancing over this other article,
an estimated 45,222 US citizens died from a firearm-related cause

I'd rather not "run the numbers"
on whether there are more MV's or guns in the US of A

But it seems reasonable to assume,
based solely on the above 2 statistics,
that a US citizen is more likely to die by gun than by MV

And yet ... I only had to take a test for the safer machine

Gun Control?

Some people tote that the US of A needs stricter gun laws

I'm never too sure what those shouters truly want

What would more strict gun laws look like?
Sound like?
Read like?

Would they be an infringement upon the 2nd Amendment?

What truly even tho was the heart of the law of the 2A?

If nothing else,
it appears prudent to me
that at a minimum some type of test should be passed to use a firearm

However,
I believe that the ownership of a gun
(as with the ownership of an MV)
be accessible to any US citizen
considering the potential collective commodity of a gun

Referring back to these machines' usability,
there is (to my knowledge)
no strongly enforced restriction to purchase gasoline

However!
There are stringent rules around the purchase of ammo
... or at least there is an age limit enforced

So perhaps the answer resides not in gun control
but instead in the control of the ammunition?

A Solution ...

At the time of this article's initial publication,
I am 28 years old

I do not hold the solution to this sticky problem

All I can hope to do is vomit my inner monologue out into the world

And hope that some piece of the spue is found beneficial

Future-Proof Your Career Path

I have some harsh news for us "simple folk" of central PA & across these United States many jobs today will die off they will ...